Showing posts with label noobness. Show all posts
Showing posts with label noobness. Show all posts

21 December 2013

Early Days Of The Steel Phalanx: A Greek Tragedy

It's been about six weeks since I picked up a sizable chunk of Steel Phalanx units with which to run my second Infinity army. I've only played a couple of games with them in that time, but it's clear I've a way to go before I'd claim to have felt them 'click'.


Coming from an intensive period of using Ariadna and being very successful with them, has meant a sharp learning curve (more like a sheer cliff) as I almost have to relearn the game in the process.

29 October 2013

Aaa-ll Together Now, All Together Now...

304pts of WYSIWYG Ariadna (Duroc is used as a Cameronian). 300pts if you ignore the DEP on the Metro! I'd certainly consider fielding this lot together in games, even if it is short of ITS objective winners it should do fine in YAMS.


It is missing a couple of staple inclusions that I don't normally do without such as Chasseurs and I'm using the Assault Pack a bit too.

28 October 2013

A Beginners Thoughts On Infinity #3: Guided Missiles

You know that feeling don't you? When you're playing that wargame you love so much, and someone unleashes a unit on you, that seems so utterly awful and impossible to counter, that the whole game system feels like it's falling down around your ears?

"You'll never get me when I'm in cover, pigs! -3 to hit, +3 to my ARM... mwah ha ha! Wait, what are those things coming out that remote..?"
Well that just about summed up my first experience with guided missiles.

08 September 2013

A Beginners Thoughts On Infinity #1: Terrain

From our humble beginnings using lumps of 15mm Italian village buildings as simple LoF-blocking objects, to a more typical looking infiNity table; terrain has been my main preoccupation in order to enjoy a genuinely good game of infiNity. You can't escape the constant reminders that terrain is everything in this game, with the comfy world of Gothic ruins and gaping fire-lanes you're used to in another sci-fi wargame considered anathema in this game of reactive shooting and tactical model placement.

What you quickly learn is that what looks like a formidable set of buildings and scatter terrain, can turn out to be barely enough to clutter the middle third of a table without the judicious use of trees and hedges borrowed from a warzone 250yrs earlier.


What you also learn very quickly is that a pretty table to look at, doesn't always make a good table to play on.